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GURPS: Psionics: Steve Jackson Games

$ 5.27

Availability: 14 in stock
  • Return shipping will be paid by: Buyer
  • All returns accepted: Returns Accepted
  • Refund will be given as: Money Back
  • Item must be returned within: 30 Days
  • Restocking Fee: No
  • Condition: Check photo for general condition. Please feel free to ask any questions.
  • Brand: Steve Jackson Games

    Description

    Mind over Matter
    Spies and police who can read your thoughts.  New Age mysticism merged with ultra-technology.  Psychic vampires.  Mass minds of terrible power.  Telepathic computers.  Gifted children killed or kidnapped by a power mad government.  This is the world of GURPS Psionics.
    Psionics is the ultimate sourcebook for psi powers.  It includes a complete world background - and the GM can use it as a resource for campaigns in any background.
    In Psionics you'll find:
    Unified Rules - the psi systems from GURPS Basic Set and GURPS Supers combined into a complete, official whole.
    New Abilities - including Mindswitch, Combat Teleport, psychic vampirism and cyberpsi.
    New Rules - featuring gestalts, group minds, latent psis, ghosts, psionic combat and poltergeists.
    Psionic Technology - two chapters of psionic equipment, including psychotronic weaponry, dreamscanners and psionic computers - even psionic starship drives.
    Campaign Advice - on smoothly integrating psi into other GURPS worldbooks, or designing your own psi campaign.
    Complete Campaign Background - in which powerful psis struggle with secret government agencies and globe-spanning conspiracies in a world eerily like our own...
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