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Fantasy Folk (GURPS Campaign Sourcebook 1990 Steve Jackson Games #6015)
$ 8.44
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Description
GURPS Fantasy Folk Fantastic Races for Fantasy Roleplaying Guess Who's Coming to Dinner? From the tiny, winged Ellylon to treetop-tall Giants, this book brings 25 nonhuman fantasy races to the Generic Universal RolePlaying System. Included are new, expanded versions of such fantasy "standards" as Elves, Dwarves, Orcs and Halflings, as well as exotica like savage Minotaurs, four-armed Insect Warriors and magical, mischievous Leprechauns. GURPS Fantasy Folk treats nonhuman races as unique cultures made up of individuals, not as sketchily-defined "monsters." Each race has its own well-defined psychology, ecology, culture and politics, making it easy for GMs and players to create their own fully-developed nonhuman characters. Also included are campaign notes, adventure seeds and sample characters for each race. And there are complete rules for generating your own fantasy races! The Fantasy Folk race creation rules allow the GM to customize his nonhumans. Included are racial advantages like Winged Flight and Cultural Adaptability, disadvantages such as Slave Mentality and Invertebrate, and unique racial features like Mindshare and innate skills and magic spells. Fantasy Folk is 128-page fantasy race sourcebook for Steve Jackson's Generic Universal Role Playing System and requires the GURPS Basic Set, Third Edition rules. Published by Steve Jackson Games 1990 Cover art by Ken Kelly ISBN 1-55634-183-0 Softcover 144 pages Condition VERY GOOD Previously owned. Cover facings show moderate wear with scuffing, scratching, and edge wear. Previous owner has neatly signed their name in black ink at top of title page. Pages are tight, lightly yellowing from age, unmarked, and edges are stained from use. Please view actual scans.Fantasy Folk (GURPS Campaign Sourcebook 1990 Steve Jackson Games #6015)
Fantasy Folk (GURPS Campaign Sourcebook 1990 Steve Jackson Games #6015)
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Description
GURPS
Fantasy Folk
Fantastic Races for Fantasy Roleplaying
Guess Who's Coming to Dinner?
From the tiny, winged Ellylon to treetop-tall Giants, this book brings 25 nonhuman fantasy races to the Generic Universal RolePlaying System.
Included are new, expanded versions of such fantasy "standards" as Elves, Dwarves, Orcs and Halflings, as well as exotica like savage Minotaurs, four-armed Insect Warriors and magical, mischievous Leprechauns.
GURPS Fantasy Folk treats nonhuman races as unique cultures made up of individuals, not as sketchily-defined "monsters." Each race has its own well-defined psychology, ecology, culture and politics, making it easy for GMs and players to create their own fully-developed nonhuman characters. Also included are campaign notes, adventure seeds and sample characters for each race.
And there are complete rules for generating your own fantasy races! The Fantasy Folk race creation rules allow the GM to customize his nonhumans. Included are racial advantages like Winged Flight and Cultural Adaptability, disadvantages such as Slave Mentality and Invertebrate, and unique racial features like Mindshare and innate skills and magic spells.
Fantasy Folk is 128-page fantasy race sourcebook for Steve Jackson's Generic Universal Role Playing System and requires the GURPS Basic Set, Third Edition rules.
Published by Steve Jackson Games 1990
Cover art by Ken Kelly
ISBN 1-55634-183-0
Softcover
144 pages
Condition
VERY GOOD
Previously owned.
Cover facings show moderate wear with scuffing, scratching, and edge wear.
Previous owner has neatly signed their name in black ink at top of title page.
Pages are tight, lightly yellowing from age, unmarked, and edges are stained from use.
Please view actual scans.
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About Us
Hello fellow role playing enthusiast. I have been playing Dungeon's and Dragon's since 1976 and have played each version extensively. Since I first read Andre Norton's "Quag Keep", I have been scouting ahead in dungeon crawls, hurling fireballs, casting illusions, saving damsel's in distress, praying to the gods for aide and seeking a truly lawful and ordered society. As a dungeon master I am true to Gary Gygax's original teachings and have DM'd in Greyhawk, Forgotten Realms, Dark Sun and a few other settings of my own creation. I am a recovering addict of Dark Ages of Camelot and have played Witcher, Baldur's Gate, Neverwinter's Night, Torment, Icewind Dale, Morrowind and Oblivion. I have dabbled in Magic the Gathering, Warhammer, Bloodbowl, Munchkin, Paranoia and am an avid board gamer as well.
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