-40%

Best of Pyramid: Volume 2 (GURPS Sourcebook 2001 Steve Jackson Games #6130)

$ 11.61

Availability: 47 in stock
  • Return shipping will be paid by: Seller
  • Item must be returned within: 30 Days
  • All returns accepted: Returns Accepted
  • Brand: Steve Jackson Games
  • Character Family: GURPS
  • Condition: Fine (F) – The copy has been well cared for; all pages intact with no stray markings. All noticeable defects noted in description.
  • Refund will be given as: Money Back

    Description

    GURPS Best of Pyramid Volume 2 Campaign Settings, Optional Rules, and Adventures from Pyramid Magazine Pyramid fans rejoice . . . again! This book reprints 33 more of the best GURPS items from the print issues of Pyramid Magazine, updated by editor Steven Marsh. Strange lands and encounters . . . Sanctuary -- high action in a city of secrets. The Ghost Ship -- classic horror from the sea. San Juan in the One-and-Twenty from Cyberworld. The Hotel Fuentes, whose guests are out of time . . . literally. The Intercession, where enemies gather and talk. The Bottomless Pit -- nowhere to go but down. U-Store-It, and you'll never know what you'll find. Complete settings and campaigns . . . CybEarth -- a planet of willful robots without masters. The Hole -- mysterious, dangerous, and inescapable. The Unity War -- a sci-fi universe of secrets within secrets. 23 Skiddoo -- when alternate realities clash! Optional rules . . . The Yalkani -- turtle-like aliens with a genetic skeleton in their closet. Unlimited Mana -- where magic is mighty yet costly. More Power! -- revealing the true utility of a Grimore spell. The Five Treasures of Ragathar -- artifacts that are powerful, seductive, and cursed. Salvation for the Disillusioned Archer -- new versatile bows and arrows. Magic on the Edge -- An alternate Cyberworld of outlawed magic! Strange artifacts and devices from Warehouse 23 . . . The Seven Books, Mordal's Axe, Archne's Tapestry, Gordon's Glove, the Black Stylus, The Brainmaker, The Codex of the Mind, The Electronic Surveillance Platform, The True Eye, Life Stealer, The Chalice, The Ecstacy Virus, and The Cursed Sword of Hsima. Challenging adventures . . . First Contact -- a Space scenario of intrigue and diplomacy! Loving the Dead -- a love story . . . for Cyberpunk! Pawnshop -- magic and terror in the modern world. Gothic Surf Shop - Cybervamps and Surf Nazis! Best of Pyramid Volume 2 is 128-page compilation of 33 articles pulled and updated from Pyramid Magazine for Steve Jackson's Generic Universal Role Playing System (GURPS). Published by Steve Jackson Games 2001 Cover art by Jeff Miracola ISBN: 1-55634-542-9 Catalog #6130 Softcover Condition FINE Light wear to cover facings, edges, spine, and corners with light scuffing. Small price sticker on back cover. Pages are bright, tight, and appear unread. Please view actual scans.
    Best of Pyramid: Volume 2 (GURPS Sourcebook 2001 Steve Jackson Games #6130)
    Best of Pyramid: Volume 2 (GURPS Sourcebook 2001 Steve Jackson Games #6130)
    Click images to enlarge
    Description
    GURPS
    Best of Pyramid
    Volume 2
    Campaign Settings, Optional Rules, and Adventures from Pyramid Magazine
    Pyramid fans rejoice . . . again!
    This book reprints 33 more of the best GURPS items from the print issues of Pyramid Magazine, updated by editor Steven Marsh.
    Strange lands and encounters . . .
    Sanctuary -- high action in a city of secrets.
    The Ghost Ship -- classic horror from the sea.
    San Juan in the One-and-Twenty from Cyberworld.
    The Hotel Fuentes, whose guests are out of time . . . literally.
    The Intercession, where enemies gather and talk.
    The Bottomless Pit -- nowhere to go but down.
    U-Store-It, and you'll never know what you'll find.
    Complete settings and campaigns . . .
    CybEarth -- a planet of willful robots without masters.
    The Hole -- mysterious, dangerous, and inescapable.
    The Unity War -- a sci-fi universe of secrets within secrets.
    23 Skiddoo -- when alternate realities clash!
    Optional rules . . .
    The Yalkani -- turtle-like aliens with a genetic skeleton in their closet.
    Unlimited Mana -- where magic is mighty yet costly.
    More Power! -- revealing the true utility of a Grimore spell.
    The Five Treasures of Ragathar -- artifacts that are powerful, seductive, and cursed.
    Salvation for the Disillusioned Archer -- new versatile bows and arrows.
    Magic on the Edge -- An alternate Cyberworld of outlawed magic!
    Strange artifacts and devices from Warehouse 23 . . .
    The Seven Books, Mordal's Axe, Archne's Tapestry, Gordon's Glove, the Black Stylus, The Brainmaker, The Codex of the Mind, The Electronic Surveillance Platform, The True Eye, Life Stealer, The Chalice, The Ecstacy Virus, and The Cursed Sword of Hsima.
    Challenging adventures . . .
    First Contact -- a Space scenario of intrigue and diplomacy!
    Loving the Dead -- a love story . . . for Cyberpunk!
    Pawnshop -- magic and terror in the modern world.
    Gothic Surf Shop - Cybervamps and Surf Nazis!
    Best of Pyramid Volume 2 is 128-page compilation of 33 articles pulled and updated from Pyramid Magazine for Steve Jackson's Generic Universal Role Playing System (GURPS).
    Published by Steve Jackson Games 2001
    Cover art by Jeff Miracola
    ISBN: 1-55634-542-9
    Catalog #6130
    Softcover
    Condition
    FINE
    Light wear to cover facings, edges, spine, and corners with light scuffing.
    Small price sticker on back cover.
    Pages are bright, tight, and appear unread.
    Please view actual scans.
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    About Us
    Hello fellow role playing enthusiast. I have been playing Dungeon's and Dragon's since 1976 and have played each version extensively. Since I first read Andre Norton's "Quag Keep", I have been scouting ahead in dungeon crawls, hurling fireballs, casting illusions, saving damsel's in distress, praying to the gods for aide and seeking a truly lawful and ordered society. As a dungeon master I am true to Gary Gygax's original teachings and have DM'd in Greyhawk, Forgotten Realms, Dark Sun and a few other settings of my own creation. I am a recovering addict of Dark Ages of Camelot and have played Witcher, Baldur's Gate, Neverwinter's Night, Torment, Icewind Dale, Morrowind and Oblivion. I have dabbled in Magic the Gathering, Warhammer, Bloodbowl, Munchkin, Paranoia and am an avid board gamer as well.
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    GRADING SYSTEM
    I sell products for future use and as such my grading is for the continued joyful service of the products. If you are a collector you should lower the grading step by one grade. (Ex. a Mint copy would be a collector's grade Very Fine)
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    (F) - The copy has been used to the detriment of future use. Detriments are noted in description.
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